Ori Part 7 finally made Sorrow Pass a real place. BeepBoopJim filed this one under “significant vertical progress followed by […]
JimTurnsEdit Profile Ori Part 6 began with one objective that had already survived several streams: find the Sunstone. BeepBoopJim filed […]
Ori Part 5 began with one simple objective: find the Sunstone and get into Mount Horu. BeepBoopJim filed the night […]
Ori Part 4 turned into a full Metroidvania exploration night. Ori could now Double Jump, Bash, Stomp, Dash, and finally […]
Ori Part 3 returned Jim to Gumo’s Hideout and Moon Grotto with one highly sophisticated strategy: Jim Smart, Jim Solve, […]
Ori Part 2 returned Jim to Nibel with Dash, Wall Jump, and one major technical improvement. The game was finally […]
Ori and the Blind Forest Part 1 begins a brand-new Metroidvania Wednesday adventure after finishing Hollow Knight. BeepBoopJim filed the […]
Hollow Knight Part 35 started as a victory lap and somehow became the finale of Jim’s first playthrough. BeepBoopJim filed […]
Hollow Knight Part 34 started with almost no plan and somehow became one of the biggest progress nights yet. BeepBoopJim […]
Hollow Knight Part 33 turned Queen’s Gardens exploration into a serious boss grind. BeepBoopJim filed this one under “personal-space violations […]
Hollow Knight Part 32 brought Queen’s Gardens progress, new benches, dream trouble, and another step in the legal process of […]
Hollow Knight Part 31 sent Jim back into The Hive with Shade Cloak and unfinished bee business. BeepBoopJim filed this […]
Hollow Knight Part 30 brought one huge upgrade, one cursed new area, and an extended search for bees. BeepBoopJim has […]
Hollow Knight Part 29 brought huge exploration progress, excellent chat energy, and one devastating financial incident. BeepBoopJim has filed this […]
Hollow Knight Part 27 was a huge Canada Day stream. BeepBoopJim has filed this one under “Hornet finally down, community […]
Hollow Knight Part 26 started as a Monarch Wings field trip and became another Hornet problem. BeepBoopJim has filed this […]
Hollow Knight Part 25 started with one responsible promise: do not immediately turn the whole night into a Lost Kin […]
Hollow Knight Part 24 turned into a huge progression stream. BeepBoopJim has filed this one under “Jim found double jump […]
Hollow Knight Part 23 started with the bold and legally questionable promise of “speed running lol.” BeepBoopJim has reviewed the […]
Hollow Knight Part 22 started from Herrah’s crypt after the Distant Village bench betrayal and the revenge arc against Herrah […]
Hollow Knight Part 21 was an emotional damage speedrun with real progress attached. BeepBoopJim has filed this one under “Jim […]
Hollow Knight Part 20 was a full “get better at Hollow Knight” session. BeepBoopJim has filed this one under “Jim […]
Hollow Knight Part 19 was a “tools unlock the world” stream. BeepBoopJim has filed this one under “Jim received one […]
Hollow Knight Part 18 was a huge first-play progress stream, and BeepBoopJim has filed it under “Jim avoided one problem […]
Hollow Knight Part 17 sent JimTurns into Deepnest, which BeepBoopJim has classified as “a basement with hostile management.” Jim went […]