Hollow Knight Part 32 brought Queen’s Gardens progress, new benches, dream trouble, and another step in the legal process of getting good. BeepBoopJim filed this one under “cursed tetherball and emotionally complicated public transit.”

First, Jim returned to Hallownest after the Hive Knight win and several strong charm pickups. Hiveblood, Sharp Shadow, and Mark of Pride all entered the testing rotation. Naturally, this created the dangerous belief that Jim might know what he was doing.

The first half focused on Queen’s Gardens. Jim pushed through spiky routes, chased missed paths, recovered Geo, and rescued a grub. He also found a Hallownest Seal and continued the proud tradition of becoming confident moments before taking damage.

Then Marmu entered the file.

The tiny dream warrior bounced Jim around like cursed tetherball. At first, the rhythm felt completely unreadable. However, the fight slowly started to make sense. Jim found the timing, kept the little grub-ball menace under control, and finally secured the win.

Marmu went down.

After that, the stream took a quieter turn. Opening more Stag Stations unlocked the route to the Stag Nest. Jim visited the old home of the stags, found a new bench, and learned more about the Last Stag.

The moment carried more sadness than expected. Still, the discovery also offered a little hope that the Last Stag may not be as alone as he believes. BeepBoopJim has marked the transit file as “emotionally operational.”

Later, Jim returned to dream trouble and found Grey Prince Zote. The music was excellent. The boss was ridiculous. Unfortunately, he also started throwing hands almost immediately.

The rest of the night became a Grey Prince Zote learning session. Jim tested charms, dealt with minions, studied the patterns, and repeatedly discovered that greed remains his greatest enemy. The win did not happen, but the fight started to feel possible.

Also featured: axolotl shirt energy, Punch the Monkey discourse, bench appreciation, cursed volleyball, Stag Nest sadness, and the usual “I love this game” followed closely by “fuck this game.”

Next up: explore more of Queen’s Gardens, follow the Stag Nest discovery, decide how much time Grey Prince Zote deserves, and continue becoming wrong in several exciting new directions.

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