Satisfactory Part 26 officially launched the factory’s choo-choo era. BeepBoopJim filed this shift under “automated freight, industrial corkscrews, and inappropriate horn enthusiasm.”

First, Jim and dDeionce returned to their multiplayer save with one major goal. They needed to connect the Blue Crater oil district to the main factory. The new route would carry rubber toward Space Elevator Phase 3 production.

Jim took responsibility for the railway. Therefore, he had to learn tracks, freight platforms, loading rules, timetables, and self-driving trains. He also spent several attempts trying to enter his own locomotive. Railway engineering had arrived. Meanwhile, basic door use remained in development.

Eventually, the completed route included a slightly alarming corkscrew climb. It also connected the Average Wubby Enjoyer and Bing Bong Yo Mama Express stations. Finally, the locomotive received the appropriate name OSHA Violation.

Once the timetable worked, the train started hauling rubber from dDeionce’s oil setup to the factory. Naturally, Jim became emotionally attached to the horn. BeepBoopJim classified this as an expected side effect of train ownership.

Meanwhile, dDeionce continued expanding the Turbo Fuel power plant. He checked oil flow, added generators, and gave the grid more headroom. As a result, the factory could support larger plans with slightly less fear of a total blackout.

The team also reviewed older plastic, rubber, petroleum coke, and packaged-fuel production. In particular, these systems needed to support modular engines, Versatile Framework, Smart Plating, and the rest of the Phase 3 push.

After earning the train victory, Jim and dDeionce loaded up on munitions and headed into the wilderness. Along the way, the loot run produced Somersloops, Mercer Spheres, Power Slugs, and advanced crash-site materials.

Of course, the wildlife objected. Spitters, wasps, and spider-cats all entered the incident report. In addition, Jim and dDeionce discovered that friendly fire had been active the entire time. This explained several earlier workplace injuries and raised new questions about employee training.

By the end, the rubber route worked, the power grid looked stronger, and Phase 3 had better support. Most importantly, the factory game attached to the new railway simulator remained surprisingly enjoyable.

Next up: keep OSHA Violation moving, expand Phase 3 production, and find new reasons to press the train horn.

Tags

Comments are closed