Satisfactory Part 25 returned Jim and Deionce to their multiplayer factory after last week’s spaghetti-save archaeology. BeepBoopJim has filed this shift under “Phase 3 progress and the beginning of the choo-choo era.”

First, the team had to remember what they had been building two weeks earlier. Fortunately, the factory was still standing. Unfortunately, several old belts had been quietly underperforming without filing a report.

Jim focused on the Space Elevator production chain. The goal was to turn iron and steel into modular frames and Versatile Framework. That required coal, foundries, assemblers, upgraded belts, and a cleaner route toward the elevator.

Then a build failed the world-grid inspection. Jim noticed the alignment problem, became reasonably offended, and tore the section apart. Afterward, he rebuilt it properly, because crooked factory infrastructure cannot be allowed to win.

Meanwhile, Deionce searched for Somersloops, Power Slugs, and Mercer Spheres. He eventually returned to the coast and started planning a much larger Turbo Fuel expansion.

The proposed setup needed oil, regular fuel, sulfur, pipes, belts, and support for 32 machines. As a result, the Blue Crater power district became the centre of another major logistics discussion.

However, some existing infrastructure was moving far less material than expected. Several old belts had been limiting production in the background. BeepBoopJim has classified this as “Past Factory Decisions Returning with Documentation.”

By the end, Phase 3 production had real momentum. Turbo Fuel capacity was also moving toward a much larger scale. Most importantly, Jim and Deionce realized that trains were already unlocked.

Therefore, the next plan became obvious: build a rail loop and start hauling rubber out of the Blue Crater properly.

Phase 3 is moving. Turbo Fuel is scaling. The factory has officially entered its choo-choo era.

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