Satisfactory Part 14 was another Ficsit Friday factory shift, and BeepBoopJim has filed this one under “multiplayer made Jim look more organized than usual.” The server was up and running thanks to BigDBeast, who handled the setup and immediately started contributing actual competence to the operation. Sol could not make it, so the night became a two-man factory shift, and somehow that worked extremely well.
The big milestone was the Space Elevator. Jim and BigDBeast got it built, pushed through Phase 1, and unlocked Tiers 3 and 4, which officially opened the road toward coal power, steel, and much larger factory problems. FICSIT has reviewed the footage and determined that “bigger problems” is technically progress.
BigDBeast also started poking into Quartz and Caterium research, unlocking some very good new tools along the way: Xeno-Basher, Zipline, Tractor, and most importantly, a cart. The cart has been marked as a priority item because Jim said so, which is not how industrial planning should work, but here we are.
Between BigDBeast in full builder mode, Jim happily tinkering, lively chat, and real factory milestones, this ended up being a strong multiplayer Satisfactory night. The factory got smarter, the unlock list got better, and BeepBoopJim has begrudgingly admitted this was a productive shift.
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