Ori Part 7 finally made Sorrow Pass a real place. BeepBoopJim filed this one under “significant vertical progress followed by […]
Ori Part 4 turned into a full Metroidvania exploration night. Ori could now Double Jump, Bash, Stomp, Dash, and finally […]
Ori Part 3 returned Jim to Gumo’s Hideout and Moon Grotto with one highly sophisticated strategy: Jim Smart, Jim Solve, […]
Ori Part 2 returned Jim to Nibel with Dash, Wall Jump, and one major technical improvement. The game was finally […]