Factorio Part 1 finally made Satisfactorio Friday real. After months of people mixing up Satisfactory and Factorio, Jim gave in and tried Factorio for the first time. BeepBoopJim filed this one under “fine, you win.”
Naturally, Jim went in completely blind and skipped the tutorial. Streamers apparently do not require instructions. Instead, they require chat, confidence, and several opportunities to learn the same lesson twice.
First, the factory consisted of a burner mining drill, a stone furnace, and almost no understanding of what either one wanted. Slowly, iron, copper, coal, belts, and inserters started making sense.
Then automation began creeping into the file.
Soon, steam power came online, electrical poles appeared, and labs introduced research. After that, Jim started producing automation science packs and experimenting with assembling machines. As a result, the tiny patch of spaghetti began to resemble an actual factory.
Unfortunately, the neighbours had concerns.
The native wildlife attacked the coal operation and destroyed a worrying amount of infrastructure. Therefore, Jim had to learn combat, ammunition, and gun turrets much earlier than planned.
Then came another important discovery: pollution matters. Apparently, the factory itself was making the locals increasingly angry. BeepBoopJim has classified this as “industrial diplomacy through environmental consequences.”
Meanwhile, chat helped Jim learn without simply solving the game for him. Along the way, the stream also confirmed that sushi belts really are called sushi belts. Consequently, Satisfactorio Friday now has an uncomfortable amount of continuity between factory games.
As the hours passed, the original experiment became a real first playthrough. Jim built something, learned why it was wrong, and rebuilt it. Immediately afterward, Factorio revealed another layer of automation underneath.
By the end of nearly five hours, the verdict was clear.
Yeah. Jim gets it now.
Most importantly, Satisfactorio Friday will return. Next up: Factorio Part 2, more automation, more research, and whatever new problem appears once Jim starts believing he understands the game.
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