Factorio Part 5 finally delivered on one extremely important promise: trains. BeepBoopJim filed this Satisfactorio Friday under βrail logistics, monkey neurons, and industrial enthusiasm at unsafe volume.β
First, Jim returned to the factory with a sensible plan. He wanted to automate more belts, inserters, iron plates, and other supplies he constantly runs out of.
Then he noticed a giant coal patch northwest of the factory.
Naturally, the responsible chores could wait.
Jim extended the factory toward the new coal deposit and started building his first proper rail route. Along the way, chat helped with train stops, cargo conditions, and automatic schedules. Electric mining drills handled the coal while loading and unloading stations slowly came together.
Eventually, everything clicked.
The train loaded. It left the station. Then it unloaded at the factory and drove back for more.
Jim had made a coal train.
For one glorious moment, the monkey neurons all fired at once and Factorio logistics made sense. The original coal snake still survived, but now it had railway support.
Of course, expansion created another problem. The nearby biters had opinions about the new industrial district.
As a result, Jim cleared nests, added gun turrets, stocked ammunition, and threw several celebratory grenades. One explosion may have involved friendly infrastructure while Twitch happened to be running an ad.
BeepBoopJim has reviewed the available evidence and found nothing.
With the coal route working, the next major problem became crude oil.
Soon, pumpjacks, storage tanks, pipes, underground pipes, and refineries entered the factory. Petroleum gas followed, along with plans for sulfur, chemical plants, and eventually plastic.
Unfortunately, fluids brought back a familiar factory-game experience. Jim stared at pipes and asked why the liquid was not doing what he wanted.
Still, the new oil system started making sense. By the end of Factorio Part 5, crude oil production was online and the first automated train route was moving coal across the map.
The biters had also lost several neighbourhood associations.
Next up: make plastic, learn more oil processing, and discover what new problems arrive once Jim decides one train is obviously not enough.
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